I am not even going to try to make sense of this situation. For reasons known only to the brass at Activision, the software giant has left the Entertainment Software Association. This is akin to the Yankees saying they no longer want to be a part of Major League Baseball. I am not sure why Activision thinks it’s a good idea to be a rogue agent – or if other publishers will follow suit – but it will make this year’s E3 that much more interesting.

For those unaware, ESA is essentially the origination that groups video game publishers together. They are the company who laughs in the face of congressmen who propose bannings of video games and they are the ones who organize industry events such as the previous mentioned E3. The ESA is responsible for all the things related to gaming… except the actual development of games. So to turn your back on them, after they have helped build this industry to a level above even the movie industry, is just baffling.

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I usually have an uncanny ability to predict how good a game will be before release. It’s not a very difficult formula: good developer + good idea = good game. Lost Planet took this formula, tossed it into the Quadratic Equation (the world’s most evil mathematical formula) and laughed in my face.

Even though it came out in January of last year, when it came time to give my Game of the Year awards in December, I had still not washed the stench of rotting Vital Suit out of my mind. I’m not sure how Capcom completely missed on such a great idea either. Last Planet is a 3rd person shooter that takes place in a snowy tundra and you’re equipped with a grappling hook. What could go wrong!?

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If you thought you could escape the all-encompassing popularity of the Wii by taking a nice vacation, think again. The next time you walk into an exercise facilities at your favorite Weston Hotel, you may be treated with a video game instead. Weston has officially opened their arms wide to this newest craze and are stocking their hotels with Wii Sports and Wii Fit. What a strange time we live in.

Though I certainly have enjoyed playing Wii Sports and Wii Fit, I would never actually labeled them as exercise equipment. Slowly moving my arms once a minute to throw a virtual bowling ball or tilting my body weight slightly to land a ski jump are fun activities, things the whole family can enjoy, but I don’t exactly need to take a shower afterwards. Are video games serving as a substitute for actual exercise now?

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Has it really been five years since a good Prince of Persia title was released? UbiSoft created the stunning Sands of Time in 2003, and for a few glorious days, I assumed the company had finally converted to making games I actually enjoy. Five years later, after being inundated with countless Tom Clancy games and two reprehensible new Prince of Persia games, I assumed UbiSoft had turned their back on me for good. But there is a light in the distance. Can the new Prince of Persia erase a half decade of suffering?

The biggest change to this storied franchise comes in the form of fancy new visuals. It makes sense since this is the first next generation Persia experience, but the visuals go far beyond a simple polygon enhancement. Just like Warrior Within changed the warm, inviting style of Sands of Time to one of fear and loathing, this new PoP shifts the art style radically back in the other direction: it is now cel-shaded. Like Wind Waker and Okami, this is an interactive cartoon, but the changes don’t stop there.

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Castlevania: Symphony of the Night was the first Castlevania game to break away from straight-forward action and deliver an exploration-heavy, RPG/action hybrid. It’s a great game that still holds up today. Sadly, Portrait of Ruin takes the standard formula and makes it an agonizing experience.

Portrait of Ruin is the very definition of a soulless video game. Though it models itself after the original masterpiece, it doesn’t bring one interesting new feature to the table. The award winning formula should be enough to make any game in the franchise at least fun, but the awesome Castlevania experience was overwhelmed by the most banal level design imaginable.

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