The walking dead are great adversaries for video games, which by their nature pit lone protagonists against endless waves of disposable enemies. But I think we may have finally hit the point of zombie saturation.

You’ve got Burn Zombie Burn out and getting reviews. Plants vs. Zombies is coming May 5th. Valve just released a new survival mode for Left 4 Dead. The Last Stand 2 is still one of Armor’s most popular web games. The Dead Rising 2 hype machine is starting to crank up. Onechanbara: Bikini Zombie Slayers is only a few months old. Resident Evil 5 was the spring blockbuster, though the series is edging farther away from zombies with each new title.

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There’s an interview up at bit-tech.com with Chet Faliszek, one of the writers on the upcoming Left4Dead and self-proclaimed Mr. Awesome. Besides important topics like whether or not they’ll be using fast or slow zombies, they also talk about the process of telling a narrative in video game format.

BT: Do you think there are some things you just can’t do or just can’t communicate in a game though?

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