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Army of Two Review

Co-opAt first glance Army of Two is a little buggy, but I believe there was a great game under all the bugs. The most glaring bug is the text. Depending on what TV you’re playing on, the text could be completely illegible. I found myself squinting at the screen and trying to decipher what objective updated and never having the slightest clue what the squiggly lines where trying to tell me.

The game tutorials would pop up over the screen during gameplay or pause gameplay entirely in the middle of a firefight. Try aiming when all you can see is a tutorial pop-up that you can’t even read. Then there were the debates with my partner about what button the illegible tutorials were referring. Does is say R2 or L2? What’s that dot it’s referring to?

I was drawn to the game due to the co-op based combat and I wasn’t disappointed. The game uses aggro based combat to switch the enemies’ focus to one player or the other. The game promotes a sense of cooperation and co-dependence on the other player, so don’t even try playing it with the broken AI partner. Sometimes the game will over-use this mechanic, like having a bunch of doors that require two buttons to be pressed simultaneously to open. If you’re going to play this game, find yourself a buddy to join you.

The story mode is done considerably well. Most of the actual story is told though voice-over during gameplay and short cinematics. The levels seem to flow together and you’re never taken out of combat for too long. It’s a continuous stream of action and violence in a rather linear path.

Overall, this is a game definitely worth renting. When all is said and done it’s a fun game. The story mode is only about 7 hours of gameplay, so take a day to sit down and beat it.

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