The Horizon Isn’t So Dark With Garth Franklin Around

This go-round we’ve got a real winner for you, folks–one of the biggest clearinghouses of movie, tv and video game information out on the internet, Dark Horizons, has graciously sent honcho Garth Franklin out to talk with us about the state of the entertainment industry and where we’re going from here.  We asked five simple but really tough questions, and Franklin obliged in grand style.

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Interview: Screenwriter Phyllis Heltay

Our latest interview is with screenwriter Phyllis Heltay, who’s currently got scripts in pre-production -  one with Cult Classic Films and one with the producers of Battlestar Galactica. Cool. Somehow, she’s still found the time to sit and talk with us about movies, the craft of writing, and what it’s like being a woman In The Industry.

Kwanzoo: First, thanks for taking the time to talk with us. Can you tell me a little about yourself and how you got into the business of screenwriting?

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An interview with James Urbaniak of The Venture Bros.

Kwanzoo: I want to preface this by saying I feel a little guilty because even though you’re a respected dramatic actor, I’m mostly going to ask you about your work as a cartoon scientist.

Urbaniak: I’m proud of my work as a cartoon scientist. Ask away!

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Popularity: 70% [?]

An interview with Braid’s Jonathan Blow.

Matt: Could you introduce yourself briefly for our audience?

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Popularity: 96% [?]

Jenny Romanchuk Leads The Zombie Hunters

This time around, folks, I’ve got another dose of Severely Interesting from the webcomics community.  I’ve got Jenny Romanchuk here of the webcomic The Zombie Hunters, a brilliant if somewhat slow-paced epic detailing zombie apocalypse and how the world reacts.  Max Brooks should take some lessons here, in all honesty.

But Jenny’s not here to talk about poseurs from the Saturday Night Live writing team trying to be zombie writers, she’s here to talk about her comic and her own observations on the zombie film industry.  She’s got a lot to say, and she’s doing it in a singularly modest fashion.

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Popularity: 8% [?]

Looking For Parking With Mike Le

You ever have one of those days where you trip over a rock in the ground and discover it’s actually part of a buried mountain?  Well, I had one of those just the other day when I shot an interview request to Mike Le, creator of the webcomic Don’t Forget To Validate Your Parking.

I thought I found a comic by a Hollywood screenwriter, temporarily mothballed by the recent WGA strike.  But as it turns out, Mike Le has a much more extensive resume than expected.  The former personal assistant to Owen Wilson and Wes Anderson, current VP of Tyrese Gibson’s production company HQ Pictures, and adaptor of the Isaac Adamson novel Tokyo Suckerpunch (currently in progress at Sony with Tobey Maguire attached) talked to us about the state of modern cinema, and even a bit on how to get a screenplay sold these days.

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Popularity: 4% [?]

JT Of Between Failures Tries To Succeed In The Five Question Slot O’ Doom (interview piece)

Got a real treat this time around for you, folks, in the form of a webcomic you may not have recently heard of.  One of the great themes of webcomics is geeks and their assorted paraphernalia, like movies, music, books and video games.  Let’s face it, anyone who calls himself (or herself) a geek has a fascination with at least one item on that list, and probably more than one.  Me, it’s all four in varying amounts.  You should see my house sometime.

But anyway!  This time around I’ve got JT from Between Failures talking to me in the Five Question Slot O’ Doom (I’m thinking about trademarking that.  You know, like that old show Banzai and its Lady One Question or Mister Shake Hands Man) and he’s got some geektastic things to tell us about comic book conversion movies, pop culture in general, and the all-time best ever movie quote.

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Popularity: 5% [?]

Tarn Adams interview, part 3 of 3

(Part 1 and part 2 of this interview)

Matt: Do you have any sense of how many people play this thing?

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Popularity: 34% [?]

The Tarn Adams interview, part 2

(Part 1 of this interview appears here.)

Matt: Getting back to the subject, Dwarf Fortress really is a game that’s unlike any other, in that you have all these little individual guys running around with their own wants and needs instead of, say, construction drone #27. And now you’re kind of expanding that to cover a whole world instead of one fortress.

Tarn: Yeah, we’ve always been into that sort of detail. Even if it is to chuckle at their personalized misfortunes.

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Popularity: 49% [?]

Tarn Adams interview, part 1 of 3

Dwarf Fortress is a game of unparalleled scope, where tiny dramas happen daily between ASCII characters. The game’s programmer, Tarn Adams, was kind enough to talk with us about gaming and living life on donations, and whether Dwarf Fortress will ever be a little more user-friendly.

Matt: Could you introduce yourself briefly for our readers?

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Popularity: 100% [?]

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