I Have Been Corrupted

corruption.jpgYou know those items in some games that reverse your controls? For one horrible minute, up is down, left is right and nothing makes sense. That’s how I felt playing Metroid Prime 3: Corruption. For all the talk about the Wiis extreme accessibility and uncanny knack for drawing in casual gamers, Corruption was an extremely difficult, frustrating to control game. After taking a few hours to come to grips with the ridiculously unintuitive control scheme and forgiving the game its callous design choices (is this the slowest moving FPS ever?), it actually started to grow on me. I just don’t think this is the future of console shooters.

Even when I finally started to swing over ravines and and shoot space pirates with pinpoint accuracy, I always felt like I was slightly out of control. Maybe I’m just spoiled by how easy it is to jump over a covenant soldier in Halo while I pepper them with the Needler, or how intuitive it feels to stoop behind a wall and change weapons in Resistance, but everything in Corruption - aside from the aiming - felt clunky and unresponsive. Sure, it worked well enough in an extremely slow-paced, single player shooter, but what would it feel like to fight a swarm of human controlled enemies using these controls?

There’s a reason the Wii is positioned as a casual game machine at this point - it just doesn’t handle hardcore experiences like this well. There are so many compromises that need to be made using the Wii Remote that simple maneuvers become tedious and imprecise.

Corruption was still a really well designed game, right? Well, I had fun with it. If you need to test your knowledge of Samus and her crazy gear, check out our Corruption trivia.

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