Video Game Trivia: A Super Mario World Musical Extravaganza
Making custom Super Mario World levels isn’t a difficult concept. Crack open the ROM, edit the resources, and you have a brand new board. It’s not an easy thing to do by most standards, but you can at least understand the idea behind it.
However, there’s a subset of SMW hackers who do something called “No Move” levels. In these, the level moves Mario around with things like conveyor belts and music blocks with no player intervention. It’s essentially a level that plays itself. You can see several examples here at Joystiq.
The creativity that goes into these Rube Goldberg levels is pretty darn impressive. But again, I can at least understand how someone would go about doing that.
Here’s where things get crazy.
Someone has made a custom “No Move” level of Super Mario World… that produces musical accompaniment to a medley of anime theme songs. (First spotted at BoingBoing.)
I’m a little rusty on my anime, but I recognize some Haruhi Suzumiya in there.
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